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app.js
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83 lines (66 loc) · 1.76 KB
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let gameSeq=[];
let userSeq=[];
let btns =["yellow","red","purple","green"];
let started = false;
let level = 0;
let h2 =document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started == false){
console.log("game is started");
started = true;
levelUp();
}
});
function btnFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
function levelUp(){
userSeq = [];
level++;
h2.innerText=`Level ${level}`;
//random btn choose
let randomIdx = Math.floor(Math.random()*3);
let randomColor =btns[randomIdx];
let randomBtn =document.querySelector(`.${randomColor}`);
// console.log(randomBtn);
// console.log(randomColor);
// console.log(randomIdx);
gameSeq.push(randomColor);
console.log(gameSeq);
btnFlash(randomBtn);
};
function checkAns(idx){
// console.log("curr level",level);
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length === gameSeq.length){
setTimeout(levelUp,1000);
}
}else{
h2.innerHTML = `Game Over! Your score was <b>${level}</b> <br> Press any key to start `;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor = "lightgreen";
},150);
reset();
}
}
function btnPress(){
let btn = this;
btnFlash(btn);
userColor = btn.getAttribute("id")
userSeq.push(userColor);
checkAns(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn");
for( btn of allBtns){
btn.addEventListener("click", btnPress);
}
function reset(){
started = false;
gameSeq =[];
userSeq=[];
level = 0;
}