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some refomatting in data.h
1 parent 263f264 commit 7b2e8dd

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+18
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data.h

+18-18
Original file line numberDiff line numberDiff line change
@@ -62,27 +62,27 @@
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#define T_JETFIRE 30
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#define T_PS 31
6464

65-
#define E_INCOMPATIBLE_VERSION 0
66-
#define E_PLAYER_REFUSED 1
65+
#define E_INCOMPATIBLE_VERSION 0
66+
#define E_PLAYER_REFUSED 1
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#define E_NAME_IN_USE 2
6868

69-
#define WEAPON_BLOODRAIN 7
70-
#define WEAPON_CHAINSAW 6
71-
#define WEAPON_BFG 5
72-
#define WEAPON_GRENADE 4
73-
#define WEAPON_RIFLE 3
74-
#define WEAPON_UZI 2
75-
#define WEAPON_SHOTGUN 1
76-
#define WEAPON_GUN 0
69+
#define WEAPON_BLOODRAIN 7
70+
#define WEAPON_CHAINSAW 6
71+
#define WEAPON_BFG 5
72+
#define WEAPON_GRENADE 4
73+
#define WEAPON_RIFLE 3
74+
#define WEAPON_UZI 2
75+
#define WEAPON_SHOTGUN 1
76+
#define WEAPON_GUN 0
7777

78-
#define WEAPON_MASK_BLOODRAIN 128
79-
#define WEAPON_MASK_CHAINSAW 64
80-
#define WEAPON_MASK_BFG 32
81-
#define WEAPON_MASK_GRENADE 16
82-
#define WEAPON_MASK_RIFLE 8
83-
#define WEAPON_MASK_UZI 4
84-
#define WEAPON_MASK_SHOTGUN 2
85-
#define WEAPON_MASK_GUN 1
78+
#define WEAPON_MASK_BLOODRAIN 128
79+
#define WEAPON_MASK_CHAINSAW 64
80+
#define WEAPON_MASK_BFG 32
81+
#define WEAPON_MASK_GRENADE 16
82+
#define WEAPON_MASK_RIFLE 8
83+
#define WEAPON_MASK_UZI 4
84+
#define WEAPON_MASK_SHOTGUN 2
85+
#define WEAPON_MASK_GUN 1
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8787
#define S_WALKING 0x0001
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#define S_LOOKLEFT 0x0002

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