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Friction burn
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ParticleField

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Subproject commit ad2912d861c859f91f491ba86601407979589bb5

vehiclesim/physics.pde

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void applyLateralFriction(FBody body) {
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// Lower to make sideways skidding easier.
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final float lateralFrictionCoefficient = 4.0;
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final float lateralFrictionCoefficient = 1.5;
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PVector velocity = new PVector(body.getVelocityX(), body.getVelocityY());
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