Hey guys, I am trying to make VertexArrayObject an instance of Binary (I am toying with save/load game functionality and want to dump the game state, including mesh resources, into a save file). However the VertexArrayObject type constructor is not exported, according to: https://hackage.haskell.org/package/OpenGL-3.0.3.0/docs/src/Graphics.Rendering.OpenGL.GL.VertexArrayObjects.html#VertexArrayObject Would it not make sense to export it, or is there a better way to do it? Cheers, Vlad