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Previously we would read events from the console in a separate thread
which would be killed after the needed event was read. There are a few
issues with this approach:
* it is expensive, requiring the creation and destruction of a thread
with every read event
* it is racy, since the thread may be killed after an even has been
read from the console but before it has been pushed to the event
TChan
* we may read too much: the read loop thread may read more input than
Haskeline was supposed to read (see GHC #21047).
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