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test(hdr-regression): tighten Window C maxFrameFailures budget after Chunk 1 fix
Window C (direct <video> opacity tween) was previously listed as a known
failure with a maxFrameFailures budget of 30 to absorb expected drift
until Chunk 1 (opacity pipeline bugs) landed.
After the Chunk 1 fix, the regression test passes against the existing
golden with 0 failed frames, confirming Window C now renders correctly.
Regenerating the golden produces byte-identical output (HEVC encoding
is deterministic and the opacity fix doesn't perturb pixels at the
PSNR ≥ 28 checkpoint threshold).
Tighten maxFrameFailures from 30 → 5 to leave only a small budget for
encoder noise. Window F (transform + border-radius) remains pending
Chunk 4; its broken state is currently baked into the golden, so the
suite is green and Chunk 4's regen will catch any drift.
Update README.md to reflect Window C is fixed and the tightened budget.
Copy file name to clipboardExpand all lines: packages/producer/tests/hdr-regression/meta.json
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"name": "hdr-regression",
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"description": "Comprehensive HDR10 (BT.2020 PQ) regression suite. Eight back-to-back 'windows' (A–H) lock down the layered HDR compositing pipeline against the most common composition shapes: baseline pass-through, wrapper-vs-direct opacity, z-order sandwiches, side-by-side multi-source, transform + border-radius, object-fit letterbox, and a shader transition between an HDR video and an HDR PQ image. Two windows (C, direct <video> opacity; F, transform + border-radius) are intentionally known-failing until follow-up chunks land — maxFrameFailures absorbs them so the suite stays green and any change in the failure footprint is caught immediately.",
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"description": "Comprehensive HDR10 (BT.2020 PQ) regression suite. Eight back-to-back 'windows' (A–H) lock down the layered HDR compositing pipeline against the most common composition shapes: baseline pass-through, wrapper-vs-direct opacity, z-order sandwiches, side-by-side multi-source, transform + border-radius, object-fit letterbox, and a shader transition between an HDR video and an HDR PQ image. Window C (direct <video> opacity) is fixed (Chunk 1). Window F (transform + border-radius) is still pending Chunk 4 — its broken state is baked into the current golden, so the suite passes; when Chunk 4 lands, the golden will be regenerated and any drift will be caught immediately.",
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