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server.py
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import socket
import threading
import sys
# Server IP and port
IP = "127.0.0.1"
PORT = 55555
turn = "X"
# Socket type and options
server_socket = socket.socket(family=socket.AF_INET, type=socket.SOCK_STREAM)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.bind((IP, PORT))
server_socket.listen()
# dictionary of client sockets and their nicknames
clients = {}
# debuggin
print(f"Listening for connections on {IP}:{PORT}...")
# Sending Messages To All Connected Clients
def broadcast(message, client_socket):
# Send messages to all clients except to the original sender
for client in clients.keys():
if client is not client_socket:
client.send(message.encode("utf-8"))
# Function to be called per client
def handle(client_socket):
while True:
message = client_socket.recv(1024).decode("utf-8")
print(message)
broadcast(message, client_socket)
if "!exit" in message:
client_socket.close()
broadcast("{} left!".format(clients[client_socket]), client_socket)
clients.pop(client_socket)
print(clients)
sys.exit()
# Receiving / Listening Function
def receive():
global turn
while True:
# Accept Connection
client_socket, address = server_socket.accept()
print("Connected with {}".format(str(address)))
client_socket.send(turn.encode('utf-8'))
nickname = f'player {turn}'
if turn == "X":
turn = "O"
elif turn == "O":
turn = "X"
# # Request And Store Nickname
# client_socket.send("/id".encode("utf-8"))
# nickname = client_socket.recv(1024).decode("utf-8")
# Add client info to the dictionary
clients.update({client_socket: nickname})
# Start Handling Thread For Client
thread = threading.Thread(target=handle, args=(client_socket,))
thread.start()
receive()