From 0f71ba6a43089df640579e42b9f47cff43e9458b Mon Sep 17 00:00:00 2001 From: Tiago Morais Morgado Date: Wed, 28 Jun 2017 13:39:37 +0100 Subject: [PATCH] fixing typos --- readme.txt | 29 +++++++++++------------------ 1 file changed, 11 insertions(+), 18 deletions(-) diff --git a/readme.txt b/readme.txt index 132bc4d14..7c917aaf2 100644 --- a/readme.txt +++ b/readme.txt @@ -1,31 +1,26 @@ - This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. -The projects have been tested with visual C++ 6.0, but masm is also required -to build the assembly language files. It is possible to change a #define and +The projects have been tested with Visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a #define and build with only C code, but the software rendering versions lose almost half -its speed. The OpenGL versions will not be effected very much. The +its speed. The OpenGL versions will not be affected very much. The gas2masm tool was created to allow us to use the same source for the dos, -linux, and windows versions, but I don't really recommend anyone mess -with the asm code. +Linux, and Windows versions, but I don't really recommend anyone mess +with the ASM code. The original dos version of Quake should also be buildable from these sources, but we didn't bother trying. The code is all licensed under the terms of the GPL (gnu public license). -You should read the entire license, but the gist of it is that you can do -anything you want with the code, including sell your new version. The catch +You should read the entire license, but the gist of it is that you can do anything you want with the code, including selling your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. -Our previous code releases have been under licenses that preclude -commercial exploitation, but have no clause forcing sharing of source code. -There have been some unfortunate losses to the community as a result of -mod teams keeping their sources closed (and sometimes losing them). If +Our previous code releases have been under licenses that preclude commercial exploitation, but have no clause forcing sharing of source code. +There have been some unfortunate losses to the community as a result of mod teams keeping their sources closed (and sometimes losing them). If you are going to publicly release modified versions of this code, you must -also make source code available. I would encourage teams to even go a step -farther and investigate using public CVS servers for development where +also, make source code available. I would encourage teams to even go a step +further and investigate using public CVS servers for development where possible. The primary intent of this release is for entertainment and educational @@ -41,9 +36,9 @@ you do a true total conversion, you can create a standalone game based on this code. I will see about having the license changed on the shareware episode of -quake to allow it to be duplicated more freely (for linux distributions, for +quake to allow it to be duplicated more freely (for Linux distributions, for example), but I can't give a timeframe for it. You can still download one of -the original quake demos and use that data with the code, but there are +the original Quake demos and use that data with the code, but there are restrictions on the redistribution of the demo data. If you never actually bought a complete version of Quake, you might want @@ -56,5 +51,3 @@ building this release. John Carmack Id Software - -