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Rouga: Dunk Attack Freeze issue #2360

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waspennator opened this issue Mar 9, 2025 · 2 comments
Open

Rouga: Dunk Attack Freeze issue #2360

waspennator opened this issue Mar 9, 2025 · 2 comments
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bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)

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@waspennator
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Describe the bug

For some reason in Ikemen GO, Rouga's dunk special attack will freeze the opponent in mid-air if it hits, the opponent will unfreeze if you hit them again, but on Mugen 1.1b, it's supposed to lead into a grab where he dunks the opponent onto the ground.

To Reproduce

Download Rouga here.

Rouga.zip

1: Start a practice match and set the ai action to jump.
2: When opponent is in the air, perform the dunk move (F, DF, F, any kick button)
3: See the enemy freeze in mid air.

Expected behavior

On Mugen 1.1b, on hit the dunk move is supposed to lead into a grab where he slams the enemy on the floor.

Screenshots / Video

2025-03-08.22-45-19.mp4

Engine Version (or source code date)

Nightly 3/7/25

Operating system

Windows

Extra context or search terms

No response

@potsmugen
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potsmugen commented Mar 9, 2025

It looks like ChangeState can't execute when HitPauseTime = 1 (with ignorehitpause). Why, I'm not sure.

It's a minor issue in the grand scheme of things, but it will probably break more things. Normally you'd just not "ignorehitpause" instead of triggering something at the very end of a hitpause.

@Kasasagi77
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I only wanted to say that I a have also seen very visually similar problems in Ikemen, with Rouga specifically, but also with at least a few different characters - i.e. effects like characters getting stuck in the air etc.

I have no additional test cases to reproduce it however, since these were AI matches and I have not actually tried reproducing it as a player or otherwise saving these cases.

@K4thos K4thos added bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.) labels Mar 20, 2025
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Labels
bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)
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4 participants