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Object stacking optimisation #945

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Stingby12 opened this issue Oct 11, 2022 · 3 comments
Open

Object stacking optimisation #945

Stingby12 opened this issue Oct 11, 2022 · 3 comments

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@Stingby12
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A bunch of objects set in one object legend in a instruction should count as a single instruction. It could make the game building lag horribly or even crash.

I wanted to make an animated block for my PuzzleScript game. I put all of the frames on a legend, but the game made an instruction for every item and generated 55022 instructions.

@increpare
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It does sometimes, but not always. If you give me an example I can comment in more detail (though no timescale on when).

@Stingby12
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Here, try to load this project in PuzzleScript : https://gist.github.com/Stingby12/2c07169f30c8e3c4cdfa803f17e78f51

@increpare
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increpare commented Oct 12, 2022 via email

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