-
-
Notifications
You must be signed in to change notification settings - Fork 161
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Object stacking optimisation #945
Comments
It does sometimes, but not always. If you give me an example I can comment in more detail (though no timescale on when). |
Here, try to load this project in PuzzleScript : https://gist.github.com/Stingby12/2c07169f30c8e3c4cdfa803f17e78f51 |
Thanks! I made a reduced example here
https://www.puzzlescript.net/editor.html?hack=6b9c354fe37ab7c22794335f19af3b0e
and may look at this some time in the future - it's good to have something
to aim at optimizing next time I'm doing optimization work. (But it's
pretty low priority).
Best
S
Am Mi., 12. Okt. 2022 um 07:30 Uhr schrieb Stingby12 <
***@***.***>:
… Here, try to load this project in PuzzleScript :
https://gist.github.com/Stingby12/2c07169f30c8e3c4cdfa803f17e78f51
—
Reply to this email directly, view it on GitHub
<#945 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AADRVYDIONVI2JAMJDLZQATWCZEHZANCNFSM6AAAAAARCSS7G4>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
A bunch of objects set in one object legend in a instruction should count as a single instruction. It could make the game building lag horribly or even crash.
I wanted to make an animated block for my PuzzleScript game. I put all of the frames on a legend, but the game made an instruction for every item and generated 55022 instructions.
The text was updated successfully, but these errors were encountered: