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AstarAlgorithm implementation with valid starting and end positions #29

@inowen

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@inowen

(only after path visualisation works)

Test it by giving it valid starting point and end point, quite close together (maybe in a world that's only a few blocks big), and see it it is able to work out a path.

Afterwards, make a quick implementation to go wherever the player clicks (use my raytracing helper to get this done).

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