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Heaps and committed resources already zero memory by default unless D3D12_HEAP_FLAG_CREATE_NOT_ZEROED gets specified.
Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.
The text was updated successfully, but these errors were encountered:
bbernhar
changed the title
Tag zero initialized allocation
Tag zero initialized allocations
Aug 6, 2021
bbernhar
changed the title
Tag zero initialized allocations
Support zero initialized allocations
Feb 17, 2022
Heaps and committed resources already zero memory by default unless
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
gets specified.Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.
The text was updated successfully, but these errors were encountered: