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Support zero initialized allocations #5

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bbernhar opened this issue Aug 6, 2021 · 0 comments
Open

Support zero initialized allocations #5

bbernhar opened this issue Aug 6, 2021 · 0 comments

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@bbernhar
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bbernhar commented Aug 6, 2021

Heaps and committed resources already zero memory by default unless D3D12_HEAP_FLAG_CREATE_NOT_ZEROED gets specified.

Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.

@bbernhar bbernhar changed the title Tag zero initialized allocation Tag zero initialized allocations Aug 6, 2021
@bbernhar bbernhar changed the title Tag zero initialized allocations Support zero initialized allocations Feb 17, 2022
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