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prac.py
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66 lines (56 loc) · 1.98 KB
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import pygame
import sys
from settings import Settings
from ship import Ship
class AlienNation:
""" Creates an alein game """
def __init__(self):
""" initialise the game and run it """
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Nation")
self.ship = Ship(self)
def run_game(self):
while True:
self.check_updates()
self.ship.update()
self.update_screen()
def check_updates(self):
""" Updates """
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
""" Check for key presses """
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
if event.key == pygame.K_LEFT:
self.ship.moving_left = True
if event.key == pygame.K_DOWN:
self.ship.moving_up = True
if event.key == pygame.K_UP:
self.ship.moving_down = True
if event.key == pygame.K_q:
sys.exit()
def _check_keyup_events(self, event):
""" check for key releases """
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
if event.key == pygame.K_LEFT:
self.ship.moving_left = False
if event.key == pygame.K_DOWN:
self.ship.moving_up = False
if event.key == pygame.K_UP:
self.ship.moving_down = False
def update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == "__main__":
ai = AlienNation()
ai.run_game()