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ship.py
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37 lines (31 loc) · 1.26 KB
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import pygame
class Ship:
""" Creates the ship and manages it """
def __init__(self, ai_game):
""" initialise ship attributes """
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = self.screen.get_rect()
# load ship image
self.image = pygame.image.load('images/download.bmp')
self.rect = self.image.get_rect()
# Position the ship
self.rect.center = self.screen_rect.center
# movement flags
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
""" Update ship position """
if self.moving_right and self.rect.right < self.screen_rect.right:
self.rect.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.rect.x -= self.settings.ship_speed
if self.moving_up and self.rect.bottom < self.screen_rect.bottom:
self.rect.y += self.settings.ship_speed
if self.moving_down and self.rect.top > 0:
self.rect.y -= self.settings.ship_speed
def blitme(self):
""" Redraw ship current location """
self.screen.blit(self.image, self.rect)