Use multiple Scene classes (defined by your game's style) (5)
Properly transition between Scenes and allow the player to restart w/out having to reload the page (5)
-Done
Communicate how to play w/ clear, proofread, in-game instructions (5)
Have some form of player input/control appropriate to your game design (5)
Simulate scrolling with a tileSprite or equivalent means (5)
Implement proper collision detection (via Arcade Physics or your own detection routine) (5)
Use sound effects for key mechanics, UI, and/or significant events appropriate to your game design (5)
- In progress, waiting for sfx files
Use randomness to generate challenge, e.g. terrain, pickups, etc. (5)
Include some metric of accomplishment that a player can improve over time, e.g., score, survival time, etc. (5)
-In progress
Be theoretically endless (5)
-DONE
Be playable for at least 15 seconds for a new player of low to moderate skill (5)
Run without significant crashes or errors (5)
Include in-game credits for all roles, assets, music, etc. (5)
Use multiple Scene classes (defined by your game's style) (5)
Properly transition between Scenes and allow the player to restart w/out having to reload the page (5)
-Done
Communicate how to play w/ clear, proofread, in-game instructions (5)
Have some form of player input/control appropriate to your game design (5)
Simulate scrolling with a tileSprite or equivalent means (5)
Implement proper collision detection (via Arcade Physics or your own detection routine) (5)
Use sound effects for key mechanics, UI, and/or significant events appropriate to your game design (5)
Use randomness to generate challenge, e.g. terrain, pickups, etc. (5)
Include some metric of accomplishment that a player can improve over time, e.g., score, survival time, etc. (5)
-In progress
Be theoretically endless (5)
-DONE
Be playable for at least 15 seconds for a new player of low to moderate skill (5)
Run without significant crashes or errors (5)
Include in-game credits for all roles, assets, music, etc. (5)