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Programming Goal #9

@leland-jin

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@leland-jin

Use multiple Scene classes (defined by your game's style) (5)

  • DONE

Properly transition between Scenes and allow the player to restart w/out having to reload the page (5)
-Done

Communicate how to play w/ clear, proofread, in-game instructions (5)

  • In progress

Have some form of player input/control appropriate to your game design (5)

  • In progress

Simulate scrolling with a tileSprite or equivalent means (5)

  • In progress

Implement proper collision detection (via Arcade Physics or your own detection routine) (5)

  • In progress

Use sound effects for key mechanics, UI, and/or significant events appropriate to your game design (5)

  • In progress, waiting for sfx files

Use randomness to generate challenge, e.g. terrain, pickups, etc. (5)

  • In progress

Include some metric of accomplishment that a player can improve over time, e.g., score, survival time, etc. (5)
-In progress

Be theoretically endless (5)
-DONE

Be playable for at least 15 seconds for a new player of low to moderate skill (5)

  • Planned

Run without significant crashes or errors (5)

  • In progress

Include in-game credits for all roles, assets, music, etc. (5)

  • Planned

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