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colorGame.js
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var numSquares = 6;
var colors = [];
var pickedColor;
var squares = document.querySelectorAll(".square");
var colorDisplay = document.getElementById("colorDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init() {
//mode button event listeners
setupModeButtons();
setupSquares();
reset();
}
function setupModeButtons() {
for(var i = 0; i < modeButtons.length; i++) {
modeButtons[i].addEventListener("click",function() {
modeButtons[0].classList.remove(".selected");
modeButtons[1].classList.remove(".selected");
this.classList.add("selected");
this.textContent === "Easy" ? numSquares = 3: numSquares = 6;
// if (this.textContent === "Easy") {
// numSquares = 3;
// } else {
// numSquares = 6;
// }
reset();
});
}
}
function setupSquares() {
for(var i = 0; i < squares.length; i++){
//add click listeners to squares
squares[i].addEventListener("click", function() {
//grab color of clicked square
var clickedColor = this.style.backgroundColor;
//compare color to pickedColor
if (clickedColor === pickedColor) {
messageDisplay.textContent = "Correct!";
resetButton.textContent = "Play Again?";
changeColors(clickedColor);
h1.style.backgroundColor = clickedColor;
} else {
this.style.backgroundColor = "#232323";
messageDisplay.textContent = "Try Again";
}
});
}
}
function reset() {
//generate all new colors
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change color Display to match picked color
colorDisplay.textContent = pickedColor;
//change text back to "new colors"
resetButton.textContent = "New Colors";
//messageDisplay should go back to an empty string
messageDisplay.textContent = "";
//change colors of squares
for(var i = 0; i < squares.length; i++){
if (colors[i]) {
//show the colors
squares[i].style.display = "block";
//add initial colors to squares
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = "none";
}
}
h1.style.backgroundColor = "steelblue";
}
resetButton.addEventListener("click", function() {
reset();
});
function changeColors(color) {
//loop through all squares
for(var i =0; i < squares.length; i++) {
//change each color to match each color
squares[i].style.backgroundColor = color;
}
}
function pickColor() {
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num) {
//make an array
var arr = [];
//repeat num times
for(var i = 0; i < num; i++) {
//get random color and push into array
arr.push(randomColor());
}
//return that arrsy
return arr;
}
function randomColor(){
//pick a "red" from 0 - 255;
var r = Math.floor(Math.random() * 256);
//pick a "green" from 0 - 255;
var g = Math.floor(Math.random() * 256);
//pick a "blue" from 0 - 255;
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}