diff --git a/chapter-01/01.03-vertices.html b/chapter-01/01.03-vertices.html index 12c0b6b..9fbc004 100644 --- a/chapter-01/01.03-vertices.html +++ b/chapter-01/01.03-vertices.html @@ -97,7 +97,7 @@ vertices.forEach(function (vertex) { var vertexSphere = new THREE.SphereGeometry(0.15); var vertexMesh = new THREE.Mesh(vertexSphere, vertexMaterial); - vertexMesh.position = vertex; + vertexMesh.position.copy(vertex); scene.add(vertexMesh); }); } diff --git a/chapter-02/02.01-globe-and-camera.html b/chapter-02/02.01-globe-and-camera.html index 7260ad0..5ba0d80 100644 --- a/chapter-02/02.01-globe-and-camera.html +++ b/chapter-02/02.01-globe-and-camera.html @@ -62,7 +62,6 @@ // setup the control object for the control gui control = new function () { this.rotationSpeed = 0.005; - this.opacity = 0.6; }; // add extras diff --git a/chapter-02/02.03-add-lighting.html b/chapter-02/02.03-add-lighting.html index 2f624f3..cdc496b 100644 --- a/chapter-02/02.03-add-lighting.html +++ b/chapter-02/02.03-add-lighting.html @@ -58,13 +58,13 @@ // now add some better lighting var ambientLight = new THREE.AmbientLight(0x111111); - ambientLight.name='ambient'; + ambientLight.name = 'ambient'; scene.add(ambientLight); // add sunlight (light var directionalLight = new THREE.DirectionalLight(0xffffff, 1); - directionalLight.position = new THREE.Vector3(100,10,-50); - directionalLight.name='directional'; + directionalLight.position.set(100, 10, -50); + directionalLight.name = 'directional'; scene.add(directionalLight); // position and point the camera to the center of the scene @@ -77,7 +77,7 @@ cameraControl = new THREE.OrbitControls(camera); // setup the control object for the control gui - control = new function () { + control = new function() { this.rotationSpeed = 0.001; this.ambientLightColor = ambientLight.color.getHex(); this.directionalLightColor = directionalLight.color.getHex(); @@ -147,8 +147,8 @@ // update the camera cameraControl.update(); - scene.getObjectByName('earth').rotation.y+=control.rotationSpeed; - scene.getObjectByName('clouds').rotation.y+=control.rotationSpeed*1.1; + scene.getObjectByName('earth').rotation.y += control.rotationSpeed; + scene.getObjectByName('clouds').rotation.y += control.rotationSpeed * 1.1; // update light colors scene.getObjectByName('ambient').color = new THREE.Color(control.ambientLightColor); diff --git a/chapter-02/02.04-starry-background.html b/chapter-02/02.04-starry-background.html index 005d636..3623a91 100644 --- a/chapter-02/02.04-starry-background.html +++ b/chapter-02/02.04-starry-background.html @@ -76,7 +76,7 @@ // add sunlight (light var directionalLight = new THREE.DirectionalLight(0xffffff, 1); - directionalLight.position = new THREE.Vector3(100,10,-50); + directionalLight.position.set(100,10,-50); directionalLight.name='directional'; scene.add(directionalLight); diff --git a/chapter-02/02.05-advanced-textures.html b/chapter-02/02.05-advanced-textures.html index 8833b8e..902f7e2 100644 --- a/chapter-02/02.05-advanced-textures.html +++ b/chapter-02/02.05-advanced-textures.html @@ -82,7 +82,7 @@ // add sunlight (light var directionalLight = new THREE.DirectionalLight(0xffffff, 1); - directionalLight.position = new THREE.Vector3(200, 10, -50); + directionalLight.position.set(200, 10, -50); directionalLight.name = 'directional'; scene.add(directionalLight);