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The Particle Format is used by the Particle system.
layout (location=0) in vec3 position; layout (location=1) in vec2 texCoord; layout (location=2) in vec3 vertexNormal;
uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; uniform float texXOffset; uniform float texYOffset; uniform int numCols; uniform int numRows;
uniform sampler2D texture_sampler;
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