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Copy file name to clipboardexpand all lines: _data/content.yml
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header:
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title: "Keiran Lovett"
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typed:
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- "AAA Games Production Experience."
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- "AAA Games Producer."
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- "Decade in Hong Kong Games."
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- "Open to Work."
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- "Located in Canada."
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- "Located in Australia."
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- "Interactive Design and Game Development."
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about:
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download:
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text: "Download CV"
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link: "assets/files/keiranlovett_cv_2024.pdf"
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social:
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- title: "Twitter"
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icon: "social-twitter"
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url: "https://twitter.com/keiranlovett"
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- title: "GitHub"
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icon: "social-github"
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url: "https://github.com/keiranlovett"
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- title: "Linkedin"
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icon: "social-linkedin"
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url: "https://hk.linkedin.com/in/keiranlovett"
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showreel:
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title: "Showreel"
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- title: Uses
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url: uses
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resume:
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experience:
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title: "Experience"
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items:
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- year: "01/2024 - present"
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name: "Producer, Gameloft Brisbane"
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text: "Building and managing Anvil & Snowdrop game engine teams. Working on announced and unannounced Ubisoft projects."
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- year: "02/2022 - 11/2023"
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name: "Production Manager, Ubisoft Winnipeg"
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text: "Building Snowdrop game engine features for Star Wars: Outlaws & Avatar: Frontiers of Pandora. Porting Anvil Engine to iOS for Assassins Creed: Mirage & Assassins Creed: Shadows"
text: "Managing the design and development of content for industry-leading clients (Facebook, Apple, PGM, and more...)."
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- year: "11/2017 - 12/2018"
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name: "Technical Director, Shadow Factory"
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text: "Architecting the studio development and production pipelines, allowing projects and teams to scale effortlessly."
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- year: "06/2016 - 10/2017"
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name: "Game Developer, Lan Kwai Fong Group"
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text: "Research / Development of new technologies in AR, VR, and mobile platforms. (Unity, Unreal Engine)."
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- year: "06/2014 - 03/2016"
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name: "User Interface Designer, Insight Robotics"
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text: "Designing core UI and developing user tools for robotics and early-warning fire detection system and software."
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- year: "11/2012 - 05/2014"
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name: "Game Designer, Frenzoo Limited"
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text: "Developer on various games in the 'MeGirl' IOS / Android mobile games series."
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additional:
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title: "Highlights"
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items:
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- year: "2020"
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name: "Today At Apple"
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text: >
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I gave a 1hr talk on the history and technology behind augmented reality.
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Included [interactive coding session on iPad](https://github.com/ShadowFactory/TodayAtApple-SwiftPlaygroundsAR)
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- year: "2019"
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name: "Big Indie Pitch - Judge"
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text: >
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I was a judicator for the finalist of [Big Indie Pitch](https://www.bigindiepitch.com) for Pocket Game Connects.
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- year: "2019"
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name: "Game Developers Conference"
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text: >
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Participating in GDC show floor to showcase the VR game Stupid Cupid for Shadow Factory.
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- year: "2018"
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name: "F8 2018 Conference"
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text: >
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I spoke to Facebook Leadership to share my thoughts the future of Augmented Reality with Mark Zuckerberg 1:1.
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- year: "2015-2021"
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name: "Hong Kong Game Development Group"
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text: >
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I co-organise [Game Dev Happy Hour](http://gamedevhappyhour.com) to help network and share knowledge in the Hong Kong Games industry.
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skills-old:
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columns:
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- type: "default"#skills progress type - default, dotted, circles, list
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title: "Design Skills"
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items:
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- label: "Web Design"
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value: "70"#0-100 progress in %
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- label: "Illustrations"
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value: "90"#0-100 progress in %
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- label: "Photoshop"
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value: "75"#0-100 progress in %
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- label: "Graphic Design"
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value: "80"#0-100 progress in %
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- type: "dotted"#skills progress type - default, dotted, circles, list
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title: "Languages Skills"
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items:
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- label: "English"
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value: "90"#0-100 progress in %
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- label: "German"
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value: "70"#0-100 progress in %
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- label: "Italian"
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value: "55"#0-100 progress in %
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- label: "French"
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value: "85"#0-100 progress in %
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- type: "circles"#skills progress type - default, dotted, circles, list
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title: "Coding Skills"
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items:
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- label: "WordPress"
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value: "95"#0-100 progress in %
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- label: "PHP / MYSQL"
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value: "75"#0-100 progress in %
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- label: "Angular / JavaScript"
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value: "85"#0-100 progress in %
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- label: "HTML / CSS"
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value: "90"#0-100 progress in %
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skills:
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columns:
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- type: "list"#skills progress type - default, dotted, circles, list
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name: "Public Speaking"
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text: "I'm an avid community volunteer and strive to contribute to the industry in any way I can. I enjoy public speaking and workshops, especially to share knowledge about the industry and new technologies."
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work:
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columns:
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- type: "main"
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title: "Work"
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text: >
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Some of the latest and favourite projects I've worked on...
value: "Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!</a>"
text: "Building and managing Anvil & Snowdrop game engine teams. Working on announced and unannounced Ubisoft projects."
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- year: "02/2022 - 11/2023"
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name: "Production Manager, Ubisoft Winnipeg"
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text: "Building Snowdrop game engine features for Star Wars: Outlaws & Avatar: Frontiers of Pandora. Porting Anvil Engine to iOS for Assassins Creed: Mirage & Assassins Creed: Shadows"
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