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Releases: kevL/OpenXCOM.Tools

MapView2_211103.7z

03 Nov 23:55
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PckView 4.2.1.0

  • implement potential win10 workaround for BringToFront
  • save "edit" to user-config file (SpriteEditor.EditMode Locked/Enabled).
  • when appending sprites to the spriteset, select the first appended sprite.
  • autoselect transparent id in the Palette by default.

MapView 4.1.2.0

  • refactor load Options
  • refactor color parser in Option(s)
  • declare the viewers' Options forms as OptionsF so they don't need casts later
  • remove a few unused args etc.

XCom 4.1.1.1

  • remove redundant cast to Palette
  • disable unused Console.cs

DSShared 4.1.2.0

  • relocate some constants

MapView2_211029.7z

29 Oct 21:17
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Main/TopView
copy/paste tiles - use a more accurate algorithm to determine if terrainsets match when pasting copied tiles to a different Map.

RouteView
use a struct to hold copied node data (internally) instead of the WindowsClipboard.
add operations: zero all nodes' unittype,noderank,spawnweight,patrolpriority,baseattack values.

PckView
write a user-config file to /settings on quit.
fix bug that prevented GIF and BMP images from being recognized as valid.
add operation clear sprite.
add operation create sprite.
implement Magnification of SpriteEditor window, from 1x to 2x in increments of 10%
change hotkeys to avoid conflict w/ ImportSpritesheet(add)
- Transparency F9
- SpriteShade F10
- BytesTable F11

+ the usual assortment of tweaks