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todo.txt
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1. Crosshair
2. platforms are moving one by one and frst is going on right, second lieft and so go on
3. offset
4. npc
4.1 enemies
4.1.1 fighting system
4.1.1.1 bosses
5. graphics
5.3 strawberries are too inperceptable! please, oh nameless hero, add some play with light to their material so these strawberries could be noticed from far distances and would contrast even with walls and ground of similar color (see how collectable gems are realized in spyro)
6. Few more ideas how to use platforms:
6.1 Use the FerrisWheel.cs and Sequence.cs to make them move like a screw, it will be very nice
7. Use custom editors or blender to build a tower with a cilinder and boxes around it. I believe it will be very beautifull. I first thought to do it by substracting cilinder mesh, but not sure unity has substraction, and we'd like to see changes in realtime.
8. Some random ideas:
# Important:
8.1 Another genious idea from the genious: in ololo.unity the red stairs - make it just two small staircases that are moving: when you gone from first to second, first starts moving forward and then upward, then you step on the first and the second starts moving forward and upward and so on.
8.8 Yet another random idea - one could implement a "Тише едешь дальше будешь" game. Like, there is some distance you can move only when say, green light is burning. When it changes to red, all floor but small area around you disappears. When light is back green, floor appears back.
# Less Important:
8.2 Put a plain circle (flattened sphere) trigger to the Ring script and add a quest where heroine have to run around the ring and jump through it say 10 times in 15 seconds, it will be fun!
8.5 It would be nice to automagically put some strawberries on the curve of the spring platform
8.7 Make thing similar to ShardedBridge.cs - platforms moving only towards or backwards and dissapearing and reappearing at some point. Pretty much like rocket-jumping in metal slug x. Later it could be made 3-dimensional.