You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+1-1
Original file line number
Diff line number
Diff line change
@@ -1,6 +1,6 @@
1
1

2
2
3
-
This is the Kotlin port of the original [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*), written by [g-truc](https://github.com/Groovounet) ([repository](https://github.com/g-truc/glm)), a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
3
+
This is the Kotlin port of [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*), written by [g-truc](https://github.com/Groovounet) ([repository](https://github.com/g-truc/glm)), a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
4
4
5
5
*GLM* provides classes and functions designed and implemented with the same naming conventions and functionality than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in Kotlin and Java.
0 commit comments