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README.md

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![glm](/src/main/resources/logo-mini.png)
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This is the Kotlin port of the original [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*), written by [g-truc](https://github.com/Groovounet) ([repository](https://github.com/g-truc/glm)), a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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This is the Kotlin port of [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*), written by [g-truc](https://github.com/Groovounet) ([repository](https://github.com/g-truc/glm)), a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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*GLM* provides classes and functions designed and implemented with the same naming conventions and functionality than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in Kotlin and Java.
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