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| 1 | +/* |
| 2 | +Problem: Shortest Routes I |
| 3 | +Category: Graph Algorithms (Single Source Shortest Path) |
| 4 | +Difficulty: Medium |
| 5 | +Time Complexity: O((n + m) * log n) |
| 6 | +Space Complexity: O(n + m) |
| 7 | +
|
| 8 | +Approach: |
| 9 | +This problem asks for the shortest distance from a source city (1) to every other city in a directed, weighted graph. |
| 10 | +Since all edge weights are positive, Dijkstra’s Algorithm is the optimal approach. |
| 11 | +
|
| 12 | +Steps: |
| 13 | +1. Represent the graph using an adjacency list where each node stores pairs (neighbor, weight). |
| 14 | +2. Initialize all distances as infinity (INF = 1e18) and set the source city’s distance (city 1) to 0. |
| 15 | +3. Use a min-heap (priority queue) to always pick the node with the smallest current distance. |
| 16 | +4. For each node popped from the queue: |
| 17 | + - If the current distance is greater than the stored distance, skip (outdated entry). |
| 18 | + - For all adjacent nodes, relax the edge: |
| 19 | + if dist[u] + w < dist[v], update dist[v] and push (dist[v], v) into the priority queue. |
| 20 | +5. After processing all nodes, print the distances from city 1 to every city in order. |
| 21 | +
|
| 22 | +Key Insights: |
| 23 | +- Dijkstra’s algorithm is efficient for graphs with **non-negative weights**, unlike Bellman-Ford. |
| 24 | +- Priority queue ensures that each edge relaxation happens optimally, minimizing redundant work. |
| 25 | +- Since the problem guarantees that all nodes are reachable from city 1, there’s no need to handle disconnected components. |
| 26 | +- Using `long long` (64-bit integers) prevents overflow, as path lengths can exceed 1e9. |
| 27 | +- Fast I/O (`ios::sync_with_stdio(false); cin.tie(nullptr);`) is essential due to large input size. |
| 28 | +- Memory-efficient representation with adjacency list handles up to 2×10^5 edges comfortably. |
| 29 | +
|
| 30 | +Optimization Tricks: |
| 31 | +- Avoid reprocessing nodes by checking `if (d > dist[u]) continue;`. |
| 32 | +- Store distances in a vector instead of an unordered_map for faster access (since node indices are contiguous). |
| 33 | +- Use `greater<pair<int, int>>` with priority_queue for min-heap behavior. |
| 34 | +
|
| 35 | +Edge Cases: |
| 36 | +- Multiple edges between same nodes → Dijkstra naturally handles it (shorter path replaces longer one). |
| 37 | +- Single city (n = 1) → Output is just 0. |
| 38 | +- Large input graphs → Must ensure O((n + m) log n) implementation to stay within 1s time limit. |
| 39 | +
|
| 40 | +*/ |
| 41 | +#include <bits/stdc++.h> |
| 42 | +using namespace std; |
| 43 | + |
| 44 | +#define int long long |
| 45 | +const int INF = 1e18; // Large value representing infinity |
| 46 | + |
| 47 | +int32_t main() { |
| 48 | + ios::sync_with_stdio(false); |
| 49 | + cin.tie(nullptr); |
| 50 | + |
| 51 | + int n, m; |
| 52 | + cin >> n >> m; |
| 53 | + |
| 54 | + vector<vector<pair<int, int>>> adj(n + 1); // {neighbor, weight} |
| 55 | + |
| 56 | + for (int i = 0; i < m; i++) { |
| 57 | + int a, b, c; |
| 58 | + cin >> a >> b >> c; |
| 59 | + adj[a].push_back({b, c}); |
| 60 | + } |
| 61 | + |
| 62 | + vector<int> dist(n + 1, INF); |
| 63 | + dist[1] = 0; // Distance to source is 0 |
| 64 | + |
| 65 | + // Min-heap: {distance, node} |
| 66 | + priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq; |
| 67 | + pq.push({0, 1}); |
| 68 | + |
| 69 | + while (!pq.empty()) { |
| 70 | + auto [d, u] = pq.top(); |
| 71 | + pq.pop(); |
| 72 | + |
| 73 | + if (d > dist[u]) continue; // Skip outdated entry |
| 74 | + |
| 75 | + for (auto [v, w] : adj[u]) { |
| 76 | + if (dist[u] + w < dist[v]) { |
| 77 | + dist[v] = dist[u] + w; |
| 78 | + pq.push({dist[v], v}); |
| 79 | + } |
| 80 | + } |
| 81 | + } |
| 82 | + |
| 83 | + for (int i = 1; i <= n; i++) { |
| 84 | + cout << dist[i] << " "; |
| 85 | + } |
| 86 | + cout << "\n"; |
| 87 | + |
| 88 | + return 0; |
| 89 | +} |
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