I discovered your project while searching for Olsen's UnrealSharp project and have a suggestion for what to do with it.
Separate out the UBT plugin and change it to generate a data file in a format such as XML or JSON. Generating the bindings for UE is a big headache for anyone wanting to implement support for another language. Having a plugin like yours that did the heavy lifting would make it easier to get started.
Other use would be generating better documentation or creating data for training/find-tuning LLMs
I discovered your project while searching for Olsen's UnrealSharp project and have a suggestion for what to do with it.
Separate out the UBT plugin and change it to generate a data file in a format such as XML or JSON. Generating the bindings for UE is a big headache for anyone wanting to implement support for another language. Having a plugin like yours that did the heavy lifting would make it easier to get started.
Other use would be generating better documentation or creating data for training/find-tuning LLMs