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Kopemon.cpp
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122 lines (92 loc) · 1.87 KB
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#include "Kopemon.h"
#include "Water.h"
#include "Attack.h"
#include "Offensive.h"
#include <string>
#include <typeinfo>
#include <fstream>
using namespace std;
Kopemon::Kopemon() : Object(){
}
Kopemon::Kopemon(string pName, int pHp){
name=pName;
hp=pHp;
status="Normal";
originalhp=pHp;
}
string Kopemon::getNombre(){
return name;
}
int Kopemon::getHp(){
return hp;
}
string Kopemon::getStatus(){
return status;
}
int Kopemon::getOriginalHp(){
return originalhp;
}
void Kopemon::setNombre(string pName){
name=pName;
}
void Kopemon::setHp(int pHp){
hp=pHp;
}
void Kopemon::setStatus(string pStatus){
status=pStatus;
}
Offensive* Kopemon::getNormal(){
return NULL;
}
void Kopemon::setNormal(Offensive* offensive){
}
void Kopemon::Damage(Kopemon* kopemon){
if (kopemon->getHp()<=0) {
status="Fainted";
hp=0;
}
}
string Kopemon::Special(Kopemon* kopemon){
int ataque=50;
string texto = ""+name+" used special attack.";
kopemon->setHp(kopemon->getHp()-ataque);
if (typeid(*kopemon)==typeid(Water)) {
kopemon->Revive(kopemon);
}
kopemon->Damage(kopemon);
return texto;
}
string Kopemon::Normal(Kopemon* kopemon){
int ataque=50;
string texto = ""+name+" used normal attack.";
kopemon->setHp(kopemon->getHp()-ataque);
if (typeid(*kopemon)==typeid(Water)) {
kopemon->Revive(kopemon);
}
kopemon->Damage(kopemon);
return texto;
}
void Kopemon::Revive(Kopemon* kopemon){
if (typeid(*kopemon)==typeid(Water)) {
kopemon->Revive(kopemon);
}
}
bool Kopemon::Accuracy(int accuracy){
return true;
}
bool Kopemon::Paralyzed(string status){
bool hit=true;
srand (time(NULL));
if (status=="Paralyzed") {
int random=rand() %100 + 1;
if (random < 25) {
hit=false;
}
}
return hit;
}
ostream& operator<<(ostream& out, const Kopemon kopemon){
out<<kopemon.name<<"\n";
}
Kopemon::~Kopemon(){
}