issues Search Results · repo:lohedges/aabbcc language:C++
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inlohedges/aabbcc (press backspace or delete to remove)Thanks for sharing - really useful stuff.
Quick question - I wanted to support alternate queries using either sphere overlaps or casting a ray.
Was planning to modify: std::vector unsigned int Tree::query(unsigned ...
OptimisticMonkey
- 2
- Opened on Nov 27, 2021
- #24
I really loved your library, simple and easy to use, I was dying for months to make my own spatial partitioning, I was
almost going to hang myself. from now I would love to make a query that sort all the ...
EpicSpaces
- 3
- Opened on Oct 13, 2021
- #23
Hey, just a heads up that I think you want to be null checking before you access the elements
https://github.com/lohedges/aabbcc/blob/master/src/AABB.cc#L620-L622
kujukuju
- 1
- Opened on Feb 20, 2021
- #22
vicollo128
- 4
- Opened on Sep 7, 2020
- #19
Any reason in particular why skinThickness depends on actual AABB size?
I m asking about this code:
// Fatten the AABB.
for (unsigned int i=0;i dimension;i++)
{
nodes[node].aabb.lowerBound[i] ...
Omegapol
- 1
- Opened on Jul 26, 2020
- #18
Compute the cost why Multiply 2?
// Cost of creating a new parent for this node and the new leaf. double cost = 2.0 * combinedSurfaceArea;
// Minimum cost of pushing the leaf further down the tree. double ...
bellpo
- 4
- Opened on Jul 14, 2020
- #17
std::map is ordered, is the code taking advantage of it? If not, std::unordered_map should be faster for every
operation.
phcerdan
- 3
- Opened on Oct 8, 2019
- #16
the application field will be much wider if the library suits for 3-D.
compressible
- 1
- Opened on Oct 4, 2018
- #13
Hello,
i am interested in using BVH‘s to space partition volume data. How can i use this library for that use case? I could add
the voxels as particles, but i am not sure how effect that‘d be. Any advice? ...
help wanted
question
feliwir
- 3
- Opened on Mar 29, 2018
- #7

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