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Description
Initial Planning for 0.2.0 Features
- Bold are currently in progress tasks
- Italics should be considered "stretch goals"
- Strike-outs indicate planned features overtaken/modified by/into other designs
Bookmarks
- Add Sub-Roman Britain Bookmark (476)
- Add Bordering the Black Sea Bookmark
- Add Julius Nepos (480) bookmark
- Add Shattered Empire (480) bookmark
Religion
- Implement religious vegetarianism that was in CK2
- Probably should be some sort of additional doctrine category where things like pilgrimages should be (so it's a selectable instead of hardcoded feature)? I'm open to category name suggestions.
- Implement foreign missions as a Cleric Task
- Decide on how to deal with the Pentarchy and the Praefectus Urbi
- Being unlanded leads to them falling back to feudalism after a few days. We might have to have them be single-barony counties in the interim
- However, while
set_de_jure_liege_titleto change what county a barony is in works, it won't display correctly in the game GUI anddestroy_titledoes not work on counties.
- See if we can override the GUI so that if a fellow rite owns a holy site, we get the same effects?
Culture
- Implement language + name list / heritage drift mechanics
- Implement the melting pots that were in CK2 as creation names
- Implement culture event for monolithic cultures (vanilla event is currently blocked)
- Remove unnecessary Vanilla cultures
Map
- Revisit culture/faith of counties in light of minorities
- Add An-Nahrawan province back into game
Map Stretch Goals
- Review Crimea Baronies; we may need more
- Consider splitting up Constantinople to make room for Hagia Sophia
Landed Titles
- Reorganize title files to reduce clutter and decide which titulars to add/remove.
- Review Gothic Empire/Gothic Kingdom decisions
- Convert the decision into one that amalgamates Gothic Titles? Might require some sort of "Cultural Title" mechanic to do
Landed Titles Stretch Goals
- Remove Most De Jure Empires then re-enable with game rule
Decisions
- Re-add at least some of the missing CK2 decisions
- Definitely decisions relating to Ostrogothic conquest of Italy
- Flesh out Chariot races
Events
- Extend all events referring to Aniconism to Iconoclasm as well
- Reimport at least some of the various CK2 flavor events that aren't implemented
- Definitely decisions relating to Ostrogothic conquest of Italy
GUI
- A good minority map mode variant; version that is included with minorities mod is not sufficient.
Mechanics
- Implement "Cultural and Religious Minorities" within WtWSMS
- Relatively lightweight to implement
- Revamp tributaries using T4N Tributary module
- Requires adding some additional functionality that T4N plans on adding (calling tributaries/suzerains to war)
Struggles
- "Matter of Britain" struggle
- Struggles are rather extensive coding, so we should get our feet wet with something more small-scale to start
- Also, struggle mechanics would probably work well with Anglo-Saxon migration mechanics
Other
- Implement buildings that were in CK2 but are missing (Church of the Holy Sepulchre, Sarvestan Palace, Hagia Sophia)
- May require creating additional provinces
- Should "House of David" be a trait (replacing Savior for Jews?) or a dynasty legacy?
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