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HMD Bridge #28

Description

@lucamazzza
  • Description: This is the core communication layer between your engine and the VR runtime (OpenXR). It replaces your static "Main Camera" with a dynamic, dual-view system that follows the user's physical head movements.
  • Acceptance Criteria:
    • The extension must generate two distinct projection matrices based on the headset's physical lens geometry
    • The engine's camera position and rotation must update every frame to match the HMD pose data
    • The extension must successfully create and provide "Swapchains" that the GPU can render into and then submit to the headset display
    • The system must detect if a headset is connected and gracefully fallback to a standard monitor if no HMD is found

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