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Instanced Rendering #40

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@lucamazzza
  • Description: Efficiently render many copies of the same mesh (e.g., trees, grass, crowds, particles) using GPU instancing to reduce draw calls.
  • Acceptance Criteria:
    • Must support glDrawElementsInstanced for rendering multiple instances in a single draw call
    • Must provide an instance buffer to store per-instance data (transforms, colors, etc.)
    • Must allow users to specify instance count and per-instance attributes
    • Must integrate with the Material System to pass instance data to shaders
    • Must provide factory methods or helpers for common use cases (particle systems, foliage)

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