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Crash with 16 bit/channel images #227

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@kisvegabor

Hi All,

We are using lodepng in LVGL and found that it crashes with 16 bit/channel images. We fixed it like this.

Probably it's not the best way to fix it, though.

This is an image to reproduce the error:
Image

Are you interested in fixing it here as well? If so, I can send a PR.

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