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Cleaning all source files.
1 parent 347ab65 commit f34140c

28 files changed

+2561
-2561
lines changed

src/DCSoundEngine.c

+134-134
Original file line numberDiff line numberDiff line change
@@ -1,139 +1,139 @@
1-
#include <SDL.h>
2-
#include <SDL_mixer.h>
1+
#include <SDL.h>
2+
#include <SDL_mixer.h>
33
#include <stdio.h>
44
#include <stdlib.h>
55

6-
#ifdef DREAMCAST_VERSION
7-
8-
Mix_Chunk *sound0;
9-
Mix_Chunk *sound1;
10-
Mix_Chunk *sound2;
11-
Mix_Chunk *sound3;
12-
Mix_Chunk *sound4;
13-
Mix_Chunk *sound5;
14-
Mix_Chunk *sound6;
15-
Mix_Chunk *sound7;
16-
Mix_Chunk *sound8;
17-
Mix_Chunk *sound9;
18-
Mix_Chunk *sound10;
19-
20-
int soundUsed0 = 0;
21-
int soundUsed1 = 0;
22-
int soundUsed2 = 0;
23-
int soundUsed3 = 0;
24-
int soundUsed4 = 0;
25-
int soundUsed5 = 0;
26-
int soundUsed6 = 0;
27-
int soundUsed7 = 0;
28-
int soundUsed8 = 0;
29-
int soundUsed9 = 0;
30-
int soundUsed10 = 0;
31-
32-
void initSoundEngine()
33-
{
34-
// int tmp=0;
35-
int audio_rate = 44100;
36-
Uint16 audio_format = AUDIO_S16SYS;
37-
int audio_channels = 2;
38-
int audio_buffers = 4096;
39-
40-
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0) {
41-
fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
42-
exit(1);
43-
44-
}
45-
}
46-
47-
void loadSound(char *filenamePC,char *filenameDreamcast,int soundNumber)
48-
{
49-
50-
if (soundNumber==0) sound0 = Mix_LoadWAV(filenameDreamcast);
51-
else if (soundNumber==1) sound1 = Mix_LoadWAV(filenameDreamcast);
52-
else if (soundNumber==2) sound2 = Mix_LoadWAV(filenameDreamcast);
53-
else if (soundNumber==3) sound3 = Mix_LoadWAV(filenameDreamcast);
54-
else if (soundNumber==4) sound4 = Mix_LoadWAV(filenameDreamcast);
55-
else if (soundNumber==5) sound5 = Mix_LoadWAV(filenameDreamcast);
56-
else if (soundNumber==6) sound6 = Mix_LoadWAV(filenameDreamcast);
57-
else if (soundNumber==7) sound7 = Mix_LoadWAV(filenameDreamcast);
58-
else if (soundNumber==8) sound8 = Mix_LoadWAV(filenameDreamcast);
59-
else if (soundNumber==9) sound9 = Mix_LoadWAV(filenameDreamcast);
60-
else if (soundNumber==10) sound10 = Mix_LoadWAV(filenameDreamcast);
61-
62-
}
63-
64-
65-
void playSound(int soundNumber,int numberLoop)
66-
{
67-
int channel;
68-
69-
if ( (soundNumber==0) && (soundUsed0==0) ) {channel = Mix_PlayChannel(0, sound0, numberLoop);soundUsed0=1;}
70-
else if((soundNumber==1) && (soundUsed1==0)) {channel = Mix_PlayChannel(1, sound1, numberLoop);soundUsed1=1;}
71-
else if((soundNumber==2) && (soundUsed2==0)) {channel = Mix_PlayChannel(2, sound2, numberLoop);soundUsed2=1;}
72-
else if((soundNumber==3) && (soundUsed3==0)) {channel = Mix_PlayChannel(3, sound3, numberLoop);soundUsed3=1;}
73-
else if((soundNumber==4) && (soundUsed4==0)) {channel = Mix_PlayChannel(4, sound4, numberLoop);soundUsed4=1;}
74-
else if((soundNumber==5) && (soundUsed5==0)) {channel = Mix_PlayChannel(5, sound5, numberLoop);soundUsed5=1;}
75-
else if((soundNumber==6) && (soundUsed6==0)) {channel = Mix_PlayChannel(6, sound6, numberLoop);soundUsed6=1;}
76-
else if((soundNumber==7) && (soundUsed7==0)) {channel = Mix_PlayChannel(7, sound7, numberLoop);soundUsed7=1;}
77-
else if((soundNumber==8) && (soundUsed8==0)) {channel = Mix_PlayChannel(8, sound8, numberLoop);soundUsed8=1;}
78-
else if((soundNumber==9) && (soundUsed9==0)) {channel = Mix_PlayChannel(9, sound9, numberLoop);soundUsed9=1;}
79-
else if((soundNumber==10) && (soundUsed10==0)) {channel = Mix_PlayChannel(10, sound10, numberLoop);soundUsed10=1;}
80-
81-
if(channel == -1) {
82-
fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
83-
}
84-
}
85-
86-
/*
87-
0 - pas clearé
88-
1 - clearé
89-
*/
90-
int clearSound(int soundNumber)
91-
{
92-
if (soundNumber==0)
93-
if (Mix_Playing(0) != 0) {return 0;} else {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;return 1;}
94-
if (soundNumber==1)
95-
if (Mix_Playing(1) != 0) {return 0;} else {Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;return 1;}
96-
if (soundNumber==2)
97-
if (Mix_Playing(2) != 0) {return 0;} else {Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;return 1;}
98-
if (soundNumber==3)
99-
if (Mix_Playing(3) != 0) {return 0;} else {Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;return 1;}
100-
if (soundNumber==4)
101-
if (Mix_Playing(4) != 0) {return 0;} else {Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;return 1;}
102-
if (soundNumber==5)
103-
if (Mix_Playing(5) != 0) {return 0;} else {Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;return 1;}
104-
if (soundNumber==6)
105-
if (Mix_Playing(6) != 0) {return 0;} else {Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;return 1;}
106-
if (soundNumber==7)
107-
if (Mix_Playing(7) != 0) {return 0;} else {Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;return 1;}
108-
if (soundNumber==8)
109-
if (Mix_Playing(8) != 0) {return 0;} else {Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;return 1;}
110-
if (soundNumber==9)
111-
if (Mix_Playing(9) != 0) {return 0;} else {Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;return 1;}
112-
if (soundNumber==10)
113-
if (Mix_Playing(10) != 0) {return 0;} else {Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;return 1;}
114-
115-
}
116-
117-
void forceClearSound (int soundNumber)
118-
{
119-
if ( (soundNumber==0) && (Mix_Playing(0)!=0) ) {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;}
120-
else if ((soundNumber==1) && (Mix_Playing(1)!=0) ){Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;}
121-
else if ((soundNumber==2) && (Mix_Playing(2)!=0) ){Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;}
122-
else if ((soundNumber==3) && (Mix_Playing(3)!=0) ){Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;}
123-
else if ((soundNumber==4) && (Mix_Playing(4)!=0) ){Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;}
124-
else if ((soundNumber==5) && (Mix_Playing(5)!=0) ){Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;}
125-
else if ((soundNumber==6) && (Mix_Playing(6)!=0) ){Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;}
126-
else if ((soundNumber==7) && (Mix_Playing(7)!=0) ){Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;}
127-
else if ((soundNumber==8) && (Mix_Playing(8)!=0) ){Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;}
128-
else if ((soundNumber==9) && (Mix_Playing(9)!=0) ){Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;}
129-
else if ((soundNumber==10) && (Mix_Playing(10)!=0) ){Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;}
130-
131-
132-
}
133-
134-
void quitSoundEngine()
135-
{
136-
Mix_CloseAudio();
137-
}
6+
#ifdef DREAMCAST_VERSION
7+
8+
Mix_Chunk *sound0;
9+
Mix_Chunk *sound1;
10+
Mix_Chunk *sound2;
11+
Mix_Chunk *sound3;
12+
Mix_Chunk *sound4;
13+
Mix_Chunk *sound5;
14+
Mix_Chunk *sound6;
15+
Mix_Chunk *sound7;
16+
Mix_Chunk *sound8;
17+
Mix_Chunk *sound9;
18+
Mix_Chunk *sound10;
19+
20+
int soundUsed0 = 0;
21+
int soundUsed1 = 0;
22+
int soundUsed2 = 0;
23+
int soundUsed3 = 0;
24+
int soundUsed4 = 0;
25+
int soundUsed5 = 0;
26+
int soundUsed6 = 0;
27+
int soundUsed7 = 0;
28+
int soundUsed8 = 0;
29+
int soundUsed9 = 0;
30+
int soundUsed10 = 0;
31+
32+
void initSoundEngine()
33+
{
34+
// int tmp=0;
35+
int audio_rate = 44100;
36+
Uint16 audio_format = AUDIO_S16SYS;
37+
int audio_channels = 2;
38+
int audio_buffers = 4096;
39+
40+
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0) {
41+
fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
42+
exit(1);
43+
44+
}
45+
}
46+
47+
void loadSound(char *filenamePC,char *filenameDreamcast,int soundNumber)
48+
{
49+
50+
if (soundNumber==0) sound0 = Mix_LoadWAV(filenameDreamcast);
51+
else if (soundNumber==1) sound1 = Mix_LoadWAV(filenameDreamcast);
52+
else if (soundNumber==2) sound2 = Mix_LoadWAV(filenameDreamcast);
53+
else if (soundNumber==3) sound3 = Mix_LoadWAV(filenameDreamcast);
54+
else if (soundNumber==4) sound4 = Mix_LoadWAV(filenameDreamcast);
55+
else if (soundNumber==5) sound5 = Mix_LoadWAV(filenameDreamcast);
56+
else if (soundNumber==6) sound6 = Mix_LoadWAV(filenameDreamcast);
57+
else if (soundNumber==7) sound7 = Mix_LoadWAV(filenameDreamcast);
58+
else if (soundNumber==8) sound8 = Mix_LoadWAV(filenameDreamcast);
59+
else if (soundNumber==9) sound9 = Mix_LoadWAV(filenameDreamcast);
60+
else if (soundNumber==10) sound10 = Mix_LoadWAV(filenameDreamcast);
61+
62+
}
63+
64+
65+
void playSound(int soundNumber,int numberLoop)
66+
{
67+
int channel;
68+
69+
if ( (soundNumber==0) && (soundUsed0==0) ) {channel = Mix_PlayChannel(0, sound0, numberLoop);soundUsed0=1;}
70+
else if((soundNumber==1) && (soundUsed1==0)) {channel = Mix_PlayChannel(1, sound1, numberLoop);soundUsed1=1;}
71+
else if((soundNumber==2) && (soundUsed2==0)) {channel = Mix_PlayChannel(2, sound2, numberLoop);soundUsed2=1;}
72+
else if((soundNumber==3) && (soundUsed3==0)) {channel = Mix_PlayChannel(3, sound3, numberLoop);soundUsed3=1;}
73+
else if((soundNumber==4) && (soundUsed4==0)) {channel = Mix_PlayChannel(4, sound4, numberLoop);soundUsed4=1;}
74+
else if((soundNumber==5) && (soundUsed5==0)) {channel = Mix_PlayChannel(5, sound5, numberLoop);soundUsed5=1;}
75+
else if((soundNumber==6) && (soundUsed6==0)) {channel = Mix_PlayChannel(6, sound6, numberLoop);soundUsed6=1;}
76+
else if((soundNumber==7) && (soundUsed7==0)) {channel = Mix_PlayChannel(7, sound7, numberLoop);soundUsed7=1;}
77+
else if((soundNumber==8) && (soundUsed8==0)) {channel = Mix_PlayChannel(8, sound8, numberLoop);soundUsed8=1;}
78+
else if((soundNumber==9) && (soundUsed9==0)) {channel = Mix_PlayChannel(9, sound9, numberLoop);soundUsed9=1;}
79+
else if((soundNumber==10) && (soundUsed10==0)) {channel = Mix_PlayChannel(10, sound10, numberLoop);soundUsed10=1;}
80+
81+
if(channel == -1) {
82+
fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
83+
}
84+
}
85+
86+
/*
87+
0 - pas clearé
88+
1 - clearé
89+
*/
90+
int clearSound(int soundNumber)
91+
{
92+
if (soundNumber==0)
93+
if (Mix_Playing(0) != 0) {return 0;} else {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;return 1;}
94+
if (soundNumber==1)
95+
if (Mix_Playing(1) != 0) {return 0;} else {Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;return 1;}
96+
if (soundNumber==2)
97+
if (Mix_Playing(2) != 0) {return 0;} else {Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;return 1;}
98+
if (soundNumber==3)
99+
if (Mix_Playing(3) != 0) {return 0;} else {Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;return 1;}
100+
if (soundNumber==4)
101+
if (Mix_Playing(4) != 0) {return 0;} else {Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;return 1;}
102+
if (soundNumber==5)
103+
if (Mix_Playing(5) != 0) {return 0;} else {Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;return 1;}
104+
if (soundNumber==6)
105+
if (Mix_Playing(6) != 0) {return 0;} else {Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;return 1;}
106+
if (soundNumber==7)
107+
if (Mix_Playing(7) != 0) {return 0;} else {Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;return 1;}
108+
if (soundNumber==8)
109+
if (Mix_Playing(8) != 0) {return 0;} else {Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;return 1;}
110+
if (soundNumber==9)
111+
if (Mix_Playing(9) != 0) {return 0;} else {Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;return 1;}
112+
if (soundNumber==10)
113+
if (Mix_Playing(10) != 0) {return 0;} else {Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;return 1;}
114+
115+
}
116+
117+
void forceClearSound (int soundNumber)
118+
{
119+
if ( (soundNumber==0) && (Mix_Playing(0)!=0) ) {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;}
120+
else if ((soundNumber==1) && (Mix_Playing(1)!=0) ){Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;}
121+
else if ((soundNumber==2) && (Mix_Playing(2)!=0) ){Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;}
122+
else if ((soundNumber==3) && (Mix_Playing(3)!=0) ){Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;}
123+
else if ((soundNumber==4) && (Mix_Playing(4)!=0) ){Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;}
124+
else if ((soundNumber==5) && (Mix_Playing(5)!=0) ){Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;}
125+
else if ((soundNumber==6) && (Mix_Playing(6)!=0) ){Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;}
126+
else if ((soundNumber==7) && (Mix_Playing(7)!=0) ){Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;}
127+
else if ((soundNumber==8) && (Mix_Playing(8)!=0) ){Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;}
128+
else if ((soundNumber==9) && (Mix_Playing(9)!=0) ){Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;}
129+
else if ((soundNumber==10) && (Mix_Playing(10)!=0) ){Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;}
130+
131+
132+
}
133+
134+
void quitSoundEngine()
135+
{
136+
Mix_CloseAudio();
137+
}
138138

139139
#endif

src/DCSoundEngine.h

+13-13
Original file line numberDiff line numberDiff line change
@@ -1,15 +1,15 @@
1-
#ifdef DREAMCAST_VERSION
2-
3-
#include <SDL/SDL.h>
4-
#include <SDL/SDL_mixer.h>
5-
6-
extern Mix_Chunk *sound[10];
7-
8-
void initSoundEngine();
9-
void loadSound(char *filenameDreamcast,char *filenamePC,int soundNumber);
10-
void playSound(int soundNumber,int number);
11-
void cvlearSound(int soundNumber);
12-
void forceClearSound (int soundNumber);
13-
void quitSoundEngine();
1+
#ifdef DREAMCAST_VERSION
2+
3+
#include <SDL/SDL.h>
4+
#include <SDL/SDL_mixer.h>
5+
6+
extern Mix_Chunk *sound[10];
7+
8+
void initSoundEngine();
9+
void loadSound(char *filenameDreamcast,char *filenamePC,int soundNumber);
10+
void playSound(int soundNumber,int number);
11+
void cvlearSound(int soundNumber);
12+
void forceClearSound (int soundNumber);
13+
void quitSoundEngine();
1414

1515
#endif

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