|
1 |
| -#include <SDL.h> |
2 |
| -#include <SDL_mixer.h> |
| 1 | +#include <SDL.h> |
| 2 | +#include <SDL_mixer.h> |
3 | 3 | #include <stdio.h>
|
4 | 4 | #include <stdlib.h>
|
5 | 5 |
|
6 |
| -#ifdef DREAMCAST_VERSION |
7 |
| - |
8 |
| -Mix_Chunk *sound0; |
9 |
| -Mix_Chunk *sound1; |
10 |
| -Mix_Chunk *sound2; |
11 |
| -Mix_Chunk *sound3; |
12 |
| -Mix_Chunk *sound4; |
13 |
| -Mix_Chunk *sound5; |
14 |
| -Mix_Chunk *sound6; |
15 |
| -Mix_Chunk *sound7; |
16 |
| -Mix_Chunk *sound8; |
17 |
| -Mix_Chunk *sound9; |
18 |
| -Mix_Chunk *sound10; |
19 |
| - |
20 |
| -int soundUsed0 = 0; |
21 |
| -int soundUsed1 = 0; |
22 |
| -int soundUsed2 = 0; |
23 |
| -int soundUsed3 = 0; |
24 |
| -int soundUsed4 = 0; |
25 |
| -int soundUsed5 = 0; |
26 |
| -int soundUsed6 = 0; |
27 |
| -int soundUsed7 = 0; |
28 |
| -int soundUsed8 = 0; |
29 |
| -int soundUsed9 = 0; |
30 |
| -int soundUsed10 = 0; |
31 |
| - |
32 |
| -void initSoundEngine() |
33 |
| -{ |
34 |
| -// int tmp=0; |
35 |
| - int audio_rate = 44100; |
36 |
| - Uint16 audio_format = AUDIO_S16SYS; |
37 |
| - int audio_channels = 2; |
38 |
| - int audio_buffers = 4096; |
39 |
| - |
40 |
| - if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0) { |
41 |
| - fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError()); |
42 |
| - exit(1); |
43 |
| - |
44 |
| - } |
45 |
| - } |
46 |
| - |
47 |
| -void loadSound(char *filenamePC,char *filenameDreamcast,int soundNumber) |
48 |
| -{ |
49 |
| - |
50 |
| - if (soundNumber==0) sound0 = Mix_LoadWAV(filenameDreamcast); |
51 |
| - else if (soundNumber==1) sound1 = Mix_LoadWAV(filenameDreamcast); |
52 |
| - else if (soundNumber==2) sound2 = Mix_LoadWAV(filenameDreamcast); |
53 |
| - else if (soundNumber==3) sound3 = Mix_LoadWAV(filenameDreamcast); |
54 |
| - else if (soundNumber==4) sound4 = Mix_LoadWAV(filenameDreamcast); |
55 |
| - else if (soundNumber==5) sound5 = Mix_LoadWAV(filenameDreamcast); |
56 |
| - else if (soundNumber==6) sound6 = Mix_LoadWAV(filenameDreamcast); |
57 |
| - else if (soundNumber==7) sound7 = Mix_LoadWAV(filenameDreamcast); |
58 |
| - else if (soundNumber==8) sound8 = Mix_LoadWAV(filenameDreamcast); |
59 |
| - else if (soundNumber==9) sound9 = Mix_LoadWAV(filenameDreamcast); |
60 |
| - else if (soundNumber==10) sound10 = Mix_LoadWAV(filenameDreamcast); |
61 |
| - |
62 |
| -} |
63 |
| - |
64 |
| - |
65 |
| -void playSound(int soundNumber,int numberLoop) |
66 |
| -{ |
67 |
| - int channel; |
68 |
| - |
69 |
| - if ( (soundNumber==0) && (soundUsed0==0) ) {channel = Mix_PlayChannel(0, sound0, numberLoop);soundUsed0=1;} |
70 |
| - else if((soundNumber==1) && (soundUsed1==0)) {channel = Mix_PlayChannel(1, sound1, numberLoop);soundUsed1=1;} |
71 |
| - else if((soundNumber==2) && (soundUsed2==0)) {channel = Mix_PlayChannel(2, sound2, numberLoop);soundUsed2=1;} |
72 |
| - else if((soundNumber==3) && (soundUsed3==0)) {channel = Mix_PlayChannel(3, sound3, numberLoop);soundUsed3=1;} |
73 |
| - else if((soundNumber==4) && (soundUsed4==0)) {channel = Mix_PlayChannel(4, sound4, numberLoop);soundUsed4=1;} |
74 |
| - else if((soundNumber==5) && (soundUsed5==0)) {channel = Mix_PlayChannel(5, sound5, numberLoop);soundUsed5=1;} |
75 |
| - else if((soundNumber==6) && (soundUsed6==0)) {channel = Mix_PlayChannel(6, sound6, numberLoop);soundUsed6=1;} |
76 |
| - else if((soundNumber==7) && (soundUsed7==0)) {channel = Mix_PlayChannel(7, sound7, numberLoop);soundUsed7=1;} |
77 |
| - else if((soundNumber==8) && (soundUsed8==0)) {channel = Mix_PlayChannel(8, sound8, numberLoop);soundUsed8=1;} |
78 |
| - else if((soundNumber==9) && (soundUsed9==0)) {channel = Mix_PlayChannel(9, sound9, numberLoop);soundUsed9=1;} |
79 |
| - else if((soundNumber==10) && (soundUsed10==0)) {channel = Mix_PlayChannel(10, sound10, numberLoop);soundUsed10=1;} |
80 |
| - |
81 |
| - if(channel == -1) { |
82 |
| - fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError()); |
83 |
| -} |
84 |
| -} |
85 |
| - |
86 |
| -/* |
87 |
| - 0 - pas clearé |
88 |
| - 1 - clearé |
89 |
| -*/ |
90 |
| -int clearSound(int soundNumber) |
91 |
| -{ |
92 |
| - if (soundNumber==0) |
93 |
| - if (Mix_Playing(0) != 0) {return 0;} else {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;return 1;} |
94 |
| - if (soundNumber==1) |
95 |
| - if (Mix_Playing(1) != 0) {return 0;} else {Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;return 1;} |
96 |
| - if (soundNumber==2) |
97 |
| - if (Mix_Playing(2) != 0) {return 0;} else {Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;return 1;} |
98 |
| - if (soundNumber==3) |
99 |
| - if (Mix_Playing(3) != 0) {return 0;} else {Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;return 1;} |
100 |
| - if (soundNumber==4) |
101 |
| - if (Mix_Playing(4) != 0) {return 0;} else {Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;return 1;} |
102 |
| - if (soundNumber==5) |
103 |
| - if (Mix_Playing(5) != 0) {return 0;} else {Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;return 1;} |
104 |
| - if (soundNumber==6) |
105 |
| - if (Mix_Playing(6) != 0) {return 0;} else {Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;return 1;} |
106 |
| - if (soundNumber==7) |
107 |
| - if (Mix_Playing(7) != 0) {return 0;} else {Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;return 1;} |
108 |
| - if (soundNumber==8) |
109 |
| - if (Mix_Playing(8) != 0) {return 0;} else {Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;return 1;} |
110 |
| - if (soundNumber==9) |
111 |
| - if (Mix_Playing(9) != 0) {return 0;} else {Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;return 1;} |
112 |
| - if (soundNumber==10) |
113 |
| - if (Mix_Playing(10) != 0) {return 0;} else {Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;return 1;} |
114 |
| - |
115 |
| - } |
116 |
| - |
117 |
| -void forceClearSound (int soundNumber) |
118 |
| -{ |
119 |
| - if ( (soundNumber==0) && (Mix_Playing(0)!=0) ) {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;} |
120 |
| - else if ((soundNumber==1) && (Mix_Playing(1)!=0) ){Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;} |
121 |
| - else if ((soundNumber==2) && (Mix_Playing(2)!=0) ){Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;} |
122 |
| - else if ((soundNumber==3) && (Mix_Playing(3)!=0) ){Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;} |
123 |
| - else if ((soundNumber==4) && (Mix_Playing(4)!=0) ){Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;} |
124 |
| - else if ((soundNumber==5) && (Mix_Playing(5)!=0) ){Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;} |
125 |
| - else if ((soundNumber==6) && (Mix_Playing(6)!=0) ){Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;} |
126 |
| - else if ((soundNumber==7) && (Mix_Playing(7)!=0) ){Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;} |
127 |
| - else if ((soundNumber==8) && (Mix_Playing(8)!=0) ){Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;} |
128 |
| - else if ((soundNumber==9) && (Mix_Playing(9)!=0) ){Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;} |
129 |
| - else if ((soundNumber==10) && (Mix_Playing(10)!=0) ){Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;} |
130 |
| - |
131 |
| - |
132 |
| -} |
133 |
| - |
134 |
| -void quitSoundEngine() |
135 |
| -{ |
136 |
| - Mix_CloseAudio(); |
137 |
| -} |
| 6 | +#ifdef DREAMCAST_VERSION |
| 7 | + |
| 8 | +Mix_Chunk *sound0; |
| 9 | +Mix_Chunk *sound1; |
| 10 | +Mix_Chunk *sound2; |
| 11 | +Mix_Chunk *sound3; |
| 12 | +Mix_Chunk *sound4; |
| 13 | +Mix_Chunk *sound5; |
| 14 | +Mix_Chunk *sound6; |
| 15 | +Mix_Chunk *sound7; |
| 16 | +Mix_Chunk *sound8; |
| 17 | +Mix_Chunk *sound9; |
| 18 | +Mix_Chunk *sound10; |
| 19 | + |
| 20 | +int soundUsed0 = 0; |
| 21 | +int soundUsed1 = 0; |
| 22 | +int soundUsed2 = 0; |
| 23 | +int soundUsed3 = 0; |
| 24 | +int soundUsed4 = 0; |
| 25 | +int soundUsed5 = 0; |
| 26 | +int soundUsed6 = 0; |
| 27 | +int soundUsed7 = 0; |
| 28 | +int soundUsed8 = 0; |
| 29 | +int soundUsed9 = 0; |
| 30 | +int soundUsed10 = 0; |
| 31 | + |
| 32 | +void initSoundEngine() |
| 33 | +{ |
| 34 | +// int tmp=0; |
| 35 | + int audio_rate = 44100; |
| 36 | + Uint16 audio_format = AUDIO_S16SYS; |
| 37 | + int audio_channels = 2; |
| 38 | + int audio_buffers = 4096; |
| 39 | + |
| 40 | + if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0) { |
| 41 | + fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError()); |
| 42 | + exit(1); |
| 43 | + |
| 44 | + } |
| 45 | + } |
| 46 | + |
| 47 | +void loadSound(char *filenamePC,char *filenameDreamcast,int soundNumber) |
| 48 | +{ |
| 49 | + |
| 50 | + if (soundNumber==0) sound0 = Mix_LoadWAV(filenameDreamcast); |
| 51 | + else if (soundNumber==1) sound1 = Mix_LoadWAV(filenameDreamcast); |
| 52 | + else if (soundNumber==2) sound2 = Mix_LoadWAV(filenameDreamcast); |
| 53 | + else if (soundNumber==3) sound3 = Mix_LoadWAV(filenameDreamcast); |
| 54 | + else if (soundNumber==4) sound4 = Mix_LoadWAV(filenameDreamcast); |
| 55 | + else if (soundNumber==5) sound5 = Mix_LoadWAV(filenameDreamcast); |
| 56 | + else if (soundNumber==6) sound6 = Mix_LoadWAV(filenameDreamcast); |
| 57 | + else if (soundNumber==7) sound7 = Mix_LoadWAV(filenameDreamcast); |
| 58 | + else if (soundNumber==8) sound8 = Mix_LoadWAV(filenameDreamcast); |
| 59 | + else if (soundNumber==9) sound9 = Mix_LoadWAV(filenameDreamcast); |
| 60 | + else if (soundNumber==10) sound10 = Mix_LoadWAV(filenameDreamcast); |
| 61 | + |
| 62 | +} |
| 63 | + |
| 64 | + |
| 65 | +void playSound(int soundNumber,int numberLoop) |
| 66 | +{ |
| 67 | + int channel; |
| 68 | + |
| 69 | + if ( (soundNumber==0) && (soundUsed0==0) ) {channel = Mix_PlayChannel(0, sound0, numberLoop);soundUsed0=1;} |
| 70 | + else if((soundNumber==1) && (soundUsed1==0)) {channel = Mix_PlayChannel(1, sound1, numberLoop);soundUsed1=1;} |
| 71 | + else if((soundNumber==2) && (soundUsed2==0)) {channel = Mix_PlayChannel(2, sound2, numberLoop);soundUsed2=1;} |
| 72 | + else if((soundNumber==3) && (soundUsed3==0)) {channel = Mix_PlayChannel(3, sound3, numberLoop);soundUsed3=1;} |
| 73 | + else if((soundNumber==4) && (soundUsed4==0)) {channel = Mix_PlayChannel(4, sound4, numberLoop);soundUsed4=1;} |
| 74 | + else if((soundNumber==5) && (soundUsed5==0)) {channel = Mix_PlayChannel(5, sound5, numberLoop);soundUsed5=1;} |
| 75 | + else if((soundNumber==6) && (soundUsed6==0)) {channel = Mix_PlayChannel(6, sound6, numberLoop);soundUsed6=1;} |
| 76 | + else if((soundNumber==7) && (soundUsed7==0)) {channel = Mix_PlayChannel(7, sound7, numberLoop);soundUsed7=1;} |
| 77 | + else if((soundNumber==8) && (soundUsed8==0)) {channel = Mix_PlayChannel(8, sound8, numberLoop);soundUsed8=1;} |
| 78 | + else if((soundNumber==9) && (soundUsed9==0)) {channel = Mix_PlayChannel(9, sound9, numberLoop);soundUsed9=1;} |
| 79 | + else if((soundNumber==10) && (soundUsed10==0)) {channel = Mix_PlayChannel(10, sound10, numberLoop);soundUsed10=1;} |
| 80 | + |
| 81 | + if(channel == -1) { |
| 82 | + fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError()); |
| 83 | +} |
| 84 | +} |
| 85 | + |
| 86 | +/* |
| 87 | + 0 - pas clearé |
| 88 | + 1 - clearé |
| 89 | +*/ |
| 90 | +int clearSound(int soundNumber) |
| 91 | +{ |
| 92 | + if (soundNumber==0) |
| 93 | + if (Mix_Playing(0) != 0) {return 0;} else {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;return 1;} |
| 94 | + if (soundNumber==1) |
| 95 | + if (Mix_Playing(1) != 0) {return 0;} else {Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;return 1;} |
| 96 | + if (soundNumber==2) |
| 97 | + if (Mix_Playing(2) != 0) {return 0;} else {Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;return 1;} |
| 98 | + if (soundNumber==3) |
| 99 | + if (Mix_Playing(3) != 0) {return 0;} else {Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;return 1;} |
| 100 | + if (soundNumber==4) |
| 101 | + if (Mix_Playing(4) != 0) {return 0;} else {Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;return 1;} |
| 102 | + if (soundNumber==5) |
| 103 | + if (Mix_Playing(5) != 0) {return 0;} else {Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;return 1;} |
| 104 | + if (soundNumber==6) |
| 105 | + if (Mix_Playing(6) != 0) {return 0;} else {Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;return 1;} |
| 106 | + if (soundNumber==7) |
| 107 | + if (Mix_Playing(7) != 0) {return 0;} else {Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;return 1;} |
| 108 | + if (soundNumber==8) |
| 109 | + if (Mix_Playing(8) != 0) {return 0;} else {Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;return 1;} |
| 110 | + if (soundNumber==9) |
| 111 | + if (Mix_Playing(9) != 0) {return 0;} else {Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;return 1;} |
| 112 | + if (soundNumber==10) |
| 113 | + if (Mix_Playing(10) != 0) {return 0;} else {Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;return 1;} |
| 114 | + |
| 115 | + } |
| 116 | + |
| 117 | +void forceClearSound (int soundNumber) |
| 118 | +{ |
| 119 | + if ( (soundNumber==0) && (Mix_Playing(0)!=0) ) {Mix_HaltChannel(0);/*Mix_FreeChunk(sound0);*/soundUsed0=0;} |
| 120 | + else if ((soundNumber==1) && (Mix_Playing(1)!=0) ){Mix_HaltChannel(1);/*Mix_FreeChunk(sound1);*/soundUsed1=0;} |
| 121 | + else if ((soundNumber==2) && (Mix_Playing(2)!=0) ){Mix_HaltChannel(2);/*Mix_FreeChunk(sound2);*/soundUsed2=0;} |
| 122 | + else if ((soundNumber==3) && (Mix_Playing(3)!=0) ){Mix_HaltChannel(3);/*Mix_FreeChunk(sound3);*/soundUsed3=0;} |
| 123 | + else if ((soundNumber==4) && (Mix_Playing(4)!=0) ){Mix_HaltChannel(4);/*Mix_FreeChunk(sound4);*/soundUsed4=0;} |
| 124 | + else if ((soundNumber==5) && (Mix_Playing(5)!=0) ){Mix_HaltChannel(5);/*Mix_FreeChunk(sound5);*/soundUsed5=0;} |
| 125 | + else if ((soundNumber==6) && (Mix_Playing(6)!=0) ){Mix_HaltChannel(6);/*Mix_FreeChunk(sound6);*/soundUsed6=0;} |
| 126 | + else if ((soundNumber==7) && (Mix_Playing(7)!=0) ){Mix_HaltChannel(7);/*Mix_FreeChunk(sound7);*/soundUsed7=0;} |
| 127 | + else if ((soundNumber==8) && (Mix_Playing(8)!=0) ){Mix_HaltChannel(8);/*Mix_FreeChunk(sound8);*/soundUsed8=0;} |
| 128 | + else if ((soundNumber==9) && (Mix_Playing(9)!=0) ){Mix_HaltChannel(9);/*Mix_FreeChunk(sound9);*/soundUsed9=0;} |
| 129 | + else if ((soundNumber==10) && (Mix_Playing(10)!=0) ){Mix_HaltChannel(10);/*Mix_FreeChunk(sound10);*/soundUsed10=0;} |
| 130 | + |
| 131 | + |
| 132 | +} |
| 133 | + |
| 134 | +void quitSoundEngine() |
| 135 | +{ |
| 136 | + Mix_CloseAudio(); |
| 137 | +} |
138 | 138 |
|
139 | 139 | #endif
|
0 commit comments