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Crash - MovementRelocation on elevators #40
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Also after:Player::HandleFall so something is wrong in HandleMovementOpcodes Thread 1 (Thread 0x7f7b45979700 (LWP 22984)): |
GetTransportInfo()->GetTransportGuid().IsEmpty() => |
but obviously transportinfo should always be initialized so you somehow lost it between merges |
this DB problem (same as more old with Transport) - seems wrong object type in base. need make initializing TransportInfo for all classes and do check like published... |
I really apreciate a fix for that or even a workaround, realm crash as soon as any player reach elevator and i can't get bugreports from players to continue developing this branch on a unstable realm. |
Maybe not-related but state of all elevator GOs are 0 and maybe should be GO_STATE_TRANSPORT_SPEC = 0x18, // additional mask that have all transport gameobjects in enum GOState. Problem is #define MAX_GO_STATE 3 so check skip gameobject to be loaded. |
this is not related |
http://pastebin.com/LVAW0r8t
When player use elevators.
@rsa Maybe on Cataclysm elevators don't send ObjectGuid?
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