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Mapbase MP Port 2025 (Mapbase TF2) #8

Mapbase MP Port 2025 (Mapbase TF2)

Mapbase MP Port 2025 (Mapbase TF2) #8

#
# MAPBASE SOURCE 2013 CI
#
# Builds shader projects every time a pull request which modifies the shader code is opened.
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs.
#
# See mapbase_build-base.yml for more information on how this works.
name: Build Shader Projects #(SP Release)
on:
pull_request:
branches:
- develop
paths:
- '.github/workflows/mapbase_build-shaders.yml'
- 'src/vpc_scripts/**'
- 'src/materialsystem/**'
- 'src/mathlib/**'
jobs:
shaders:
strategy:
matrix:
configuration: [Release, Debug]
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: ${{ matrix.configuration }}
branch: 'sp'

Check failure on line 29 in .github/workflows/mapbase_build-shaders.yml

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GitHub Actions / Build Shader Projects

Invalid workflow file

The workflow is not valid. .github/workflows/mapbase_build-shaders.yml (Line: 29, Col: 15): Invalid input, branch is not defined in the referenced workflow.
game: 'episodic' # Change this if your mod is not using HL2/Episodic game projects
project-group: 'shaders'
solution-name: 'shaders'
build-on-linux: true # Disable this if you don't want to compile for Linux