[HL2MP] Integrate SecobMod multiplayer HL2 NPC and logic entity support#449
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Blixibon merged 1 commit intoAug 9, 2025
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I found a few issues, but this looks good otherwise.
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The new changes look good to me.
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This pull request integrates parts of SecobMod into Mapbase, mainly the multiplayer NPC support.
The original SecobMod used its own dedicated
#ifdefpreprocessor, but for this PR, all SecobMod changes use#ifdef MAPBASE_MPwith a "From SecobMod" comment tacked onto each change. Changes in this PR which do not have that comment may not explicitly come from SecobMod, but may have the same purpose and/or use its utility functions.PR Checklist
developbranch OR targets another branch with a specific goal in mind