macOS text rendering using OpenGL backend #3190
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demiantres
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What version of maplibre-native are you using? With the addition of the metal backend, the OpenGL backend was upgraded to a newer version (OpenGL (ES) 3.0) which macos isn't supposed to support https://github.com/maplibre/maplibre-native/tree/opengl-2 branch still supports opengl on macos. |
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I am playing around with the headless renderer using OpenGL backend on macOS. First, the appropriate OpenGL surface has to be used:
and the shader source code has to be changed from
#version 300 es
to#version 330 core
to make the shader compile. After this most drawing works, except text (SymbolSDFTextProgram
shader) which always looks like this:Has anyone an idea/suggestion what could cause the problem?
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