Description
Power-ups currently use the same visual design across all levels. Should they be themed to match each level's environment?
Current State
Same power-ups across all levels. This is intentional for v1.
Options
- Universal (current): Consistent iconography, simpler to maintain
- Themed: Beach level has sunscreen as shield, forest has mushrooms as speed boost, etc. More immersive but requires per-level art.
Recommendation
Keep universal for now. Revisit when new levels are added and level count justifies the art investment.
Priority
Low — deferred
Migrated from KNOWN_ISSUES.md
Description
Power-ups currently use the same visual design across all levels. Should they be themed to match each level's environment?
Current State
Same power-ups across all levels. This is intentional for v1.
Options
Recommendation
Keep universal for now. Revisit when new levels are added and level count justifies the art investment.
Priority
Low — deferred
Migrated from KNOWN_ISSUES.md