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Physically correct distance-attenuation #19

@mbillingr

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@mbillingr

The current distance-attenuation is just an ad-hoc 1 / d^2 formula with a cap for small distances.

Of course, attenuation depends on the medium the sound travels in and on the scene geometry (compare an open space vs. inside a narrow pipe). Some simplifications will be required.

Furthermore, it may be necessary to introduce a proper loudness model (power, sound pressure level, etc) in order to clarify what attenuation actually means.

TODO

  • rehearse sound propagation physics
  • define a simple/fast and physically correctish model
  • Pull Request

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