A support for writing a shader program that is used for transform feedback and passed down to the "main" component program. This will allow for GPU based particle systems.
A good example of how this is done:
http://prideout.net/blog/?tag=opengl-particles
A support for writing a shader program that is used for transform feedback and passed down to the "main" component program. This will allow for GPU based particle systems.
A good example of how this is done:
http://prideout.net/blog/?tag=opengl-particles