Inserting the built-in WorldToScreen function throws a compile error stating, that there is a spelling mistake in the function call (notice the missing 'c' in the error message).

After running the glsify function, the initially properly spelled function call is now misspelled:

Inserting the built-in
WorldToScreenfunction throws a compile error stating, that there is a spelling mistake in the function call (notice the missing 'c' in the error message).After running the

glsifyfunction, the initially properly spelled function call is now misspelled: