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Spelling error in glslify prevents function from compiling  #42

@mariuszhermansdorfer

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@mariuszhermansdorfer

Inserting the built-in WorldToScreen function throws a compile error stating, that there is a spelling mistake in the function call (notice the missing 'c' in the error message).

image

After running the glsify function, the initially properly spelled function call is now misspelled:
image

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