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resources/iw4/_codxe/mods/codjumper/maps/mp/gametypes Expand file tree Collapse file tree 1 file changed +13
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lines changed Original file line number Diff line number Diff line change 1212    SetDvar(" scr_game_forceuav" 0 ); // Disable compass 
1313    SetDvar(" ui_drawCrosshair" 0 );
1414
15+     SetDvar(" r_fog" 0 );
16+ 
1517    SetDvar(" player_sprintUnlimited" 1 );
1618    SetDvar(" jump_slowdownEnable" 0 );
1719
@@ -242,17 +244,27 @@ MonitorPlayerCommands()
242244    if  (!IsDefined(self .cj_commands_initialized) || self .cj_commands_initialized != true )
243245    {
244246        self  NotifyOnPlayerCommand(" dpad_up" " +actionslot 1" 
247+         self  NotifyOnPlayerCommand(" dpad_down" " +actionslot 2" 
248+         self  NotifyOnPlayerCommand(" dpad_right" " +actionslot 4" 
249+ 
245250        self .cj_commands_initialized = true ;
246251    }
247252
248253    for  (;;)
249254    {
250-         button = self  common_scripts\utility::waittill_any_return(" dpad_up" " dpad_right" 
255+         button = self  common_scripts\utility::waittill_any_return(" dpad_up" " dpad_down " ,  " dpad_right" 
251256        switch  (button)
252257        {
253258        case  " dpad_up" 
254259            self  SpawnBot();
255260            break ;
261+         // TODO: remove once we have added .cfg loading 
262+         case  " dpad_down" 
263+             exec(" togglerecord" 
264+             break ;
265+         case  " dpad_right" 
266+             exec(" startplayback" 
267+             break ;
256268        default :
257269            iprintln(" ^1Unknown button " 
258270        }
 
 
   
 
     
   
   
          
    
    
     
    
      
     
     
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