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This repository was archived by the owner on Oct 3, 2024. It is now read-only.
This repository was archived by the owner on Oct 3, 2024. It is now read-only.

SetARWorldOriginLocationandRotation() Not working as expected #19

@bvaibhav1

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@bvaibhav1

Hello,

I am on UE 4.27.2 Source Branch.

The function SetARWorldOriginLocationandRotation() does not seem to work as intended.
It has no effect on setting a different location on HoloLens Native application of Remoting. It works on iPad.

My understanding is that this should move the world with the origin to the new location, which should look as if the camera has moved in the opposite direction. This is for all unpinned/static geometry.

Kindly let me know if the understanding is correct, and if this is implemented in this manner.

Best Regards

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