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This repository has been archived by the owner on Jul 1, 2024. It is now read-only.
Hello NoelCross
We recently encountered a little problem in the UE5.3 project.
During Acoustics multi-thread baking, DefaultEngine.ini will be written repeatedly.
When using two or more independent process games, DefaultEngine.ini will be written repeatedly, resulting in data loss.
What usually causes this situation? Have you encountered similar problems before?
The text was updated successfully, but these errors were encountered:
Can you clarify what you mean by "using two or more independent process games"? Do you mean having 2 UE editors open at once?
Hello KyleStorck, “using two or more independent process games” means when running the process, select "Standalone Game" and "Number of Player ≥2"
Thanks for the bug report. We'll investigate this. I tried to replicate your scenario but I haven't seen PostInitProperties get called at game time. Our understanding was PostInitProperties is only called at editor startup. Can you provide any more insight?
Hello NoelCross
We recently encountered a little problem in the UE5.3 project.
What usually causes this situation? Have you encountered similar problems before?
The text was updated successfully, but these errors were encountered: