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First I open the downloaded mesh with MeshLab and got the image in fig.1. So I guess if I use the identity transformation matrix, the rendering result will be the same with the MeshLab visualization. However I found the rendering result was transpose. Does the z axis direction is differently difination.
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Currently I have trouble in define the to_world transform matrix in multi-view rendering.
I use official teapot data from mitusba3 demo data for demonstration.
First I open the downloaded mesh with MeshLab and got the image in fig.1. So I guess if I use the identity transformation matrix, the rendering result will be the same with the MeshLab visualization. However I found the rendering result was transpose. Does the z axis direction is differently difination.
my code:
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