Optimizing w.r.t. Environment Light Rotation? #1556
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AnsonSavage
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you can optimize "to_world.matrix" (look at #151 ). However it might cause issues as it won't make sure its a valid transformation. The better way would be to define latent variables and then use them to update the to_world parameters. |
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Howdy!
Using
mi.traverse(scene)
to inspect the parameters of my scene, I found that theto_world
matrix of my environment light isn't differentiable:I would love to optimize with respect to the rotation of the environment light. Is there any way to do this?
Thanks!
Anson
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