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I'm not very familiar with UI design flexibility in Unity, so my suggestion could be difficult to implement. Anyway, what I think a proper 2D TF editor need a layer management, including sort, hide, add and remove layers. |
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2D Transfer function editor improvements
The current 2D transfer function editor is really bad, and I want to improve it.
If anyone have suggestions for improvements, please comment here.
Screenshots from other software that have a good 2D TF editor are also welcome.
Things I want to improve:
See related task: #65
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