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The creation of a new InteractionValues object from InteractionValues.get_n_order() currently loops over a restricted powerst. While the powers is restricted it still can be unsafe for larger number of players. Then often a lot of values are anyways zero and would not need to be stored:
The creation of a new
InteractionValues
object fromInteractionValues.get_n_order()
currently loops over a restricted powerst. While the powers is restricted it still can be unsafe for larger number of players. Then often a lot of values are anyways zero and would not need to be stored:We should iterate over the
InteractionValues.interaction_lookup
dict instead.This should be adapted and checked with a unit test that it works for a very large players and a sparse InteractionValues object.
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