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Updated release notes
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Documentation/ReleaseNotes.md

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# <a id="release-notes"></a>Release Notes
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## Version 9.1.0 (October 13, 2019)
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New Features
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* Changed SceneLoader methods to use optional arguments instead of overloads to allow only specifying parameters of interest
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* Added CustomPoolableManager class to allow passing arguments to IPoolable<T> derived classes
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* Added non generic variant of DeclareSignal method
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* Added support for NSubstitute usage with auto mocking
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Bug fixes
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* Fixed exception that would sometimes occur in multi-threaded applications
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* Fixed some issues related to game object subcontainers and circular dependencies
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* Changed the PreInstall/PostInstall/PreResolve/PostResolve methods in ProjectContext to be static so they can be used before initialization occurs
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* Fixed IL2CPP issue related to default values
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* Other minor bug fixes
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## Version 9.0.0 (April 21, 2019)
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This is the beginning of zenject support for Unity 2019. For Unity 2018.4.x use 8.0.x versions of zenject. For Unity 2017.4.x use 6.6.X versions of zenject.

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