diff --git a/README.md b/README.md index 451328d4b..08c288a58 100644 --- a/README.md +++ b/README.md @@ -2367,7 +2367,7 @@ It is called 'Contract Name' because all the environment scenes will be expected Note that you do not need to load the environment scene and the ship scene at the same time for this to work. For example, you might want to have a menu embedded inside the environment to allow the user to choose their ship before starting. So you could create a menu scene and load that after the environment scene. Then once the user chooses their ship, you could load the associated ship scene by calling the unity method `SceneManager.LoadScene` (making sure to use `LoadSceneMode.Additive`). -Also note that the Validate command can be used to quickly verify the different multi-scene setups. If you find that scenes are unloaded when you do this see [here](https://github.com/modesttree/Zenject/issues/168). +Also note that the Validate command can be used to quickly verify the different multi-scene setups. If you find that scenes are unloaded when you do this see [here](https://docs.unity3d.com/Manual/MultiSceneEditing.html). Also, I should mention that Unity currently doesn't have a built-in way to save and restore multi-scene setups. We use a simple editor script for this that you can find [here](https://gist.github.com/svermeulen/8927b29b2bfab4e84c950b6788b0c677) if interested. @@ -2442,7 +2442,7 @@ Note the following: - If you run your scene it should now behave exactly like the main scene except with the added functionality in your decorator installer. Also note that while not shown here, both scenes can access each other's bindings as if everything was in the same scene. -- The Validate command (`CTRL+ALT+V`) can be used to quickly verify the different multi-scene setups. If you find that scenes are unloaded when you do this see [here](https://github.com/modesttree/Zenject/issues/168). +- The Validate command (`CTRL+ALT+V`) can be used to quickly verify the different multi-scene setups. If you find that scenes are unloaded when you do this see [here](https://docs.unity3d.com/Manual/MultiSceneEditing.html). - Decorator scenes must be loaded before the scenes that they are decorating.