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Copy path7.c
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87 lines (74 loc) · 2.12 KB
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#include<stdlib.h>
#include<stdio.h>
#include<GL/glut.h>
typedef float point[3];
point v[]={{0.0,0.0,1.0},{0.0,0.9,-0.3},{-0.8,-0.5,-0.3},{0.8,-0.5,-0.3}};
int n ;
void triangle(point a,point b,point c)
{
glBegin(GL_POLYGON);
glVertex3fv(a);
glVertex3fv(b);
glVertex3fv(c);
glEnd();
}
void divide_triangle(point a,point b,point c,int m)
{
point v1, v2, v3;
int j;
if(m > 0)
{
for(j=0; j<3; j++) v1[j]=(a[j]+b[j])/2;
for(j=0; j<3; j++) v2[j]=(a[j]+c[j])/2;
for(j=0; j<3; j++) v3[j]=(b[j]+c[j])/2;
divide_triangle(a, v1, v2, m-1);
divide_triangle(c, v2, v3, m-1);
divide_triangle(b, v3, v1, m-1);
}
else
triangle(a,b,c);
}
void tetrahedron(int m)
{
glColor3f(1.0,0.0,0.0);
divide_triangle(v[0], v[1], v[2], m);
glColor3f(0.0,0.0,0.0);
divide_triangle(v[3], v[2], v[1], m);
glColor3f(0.0,0.0,1.0);
divide_triangle(v[0], v[3], v[1], m);
glColor3f(0.0,1.0,0.0);
divide_triangle(v[0], v[2], v[3], m);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
tetrahedron(n);
glFlush();
}
void myReshape(int w, int h)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 *(GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
int main(int argc, char **argv)
{
printf(" no. of division ? ");
scanf("%d", &n);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow(" 3D gasket");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}