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I'm not sure if this's a bug in ModifyPlanningScene or a misuse from my side, so I have the following task
CurrentState
Connect
MoveRelative ------------------------------------
ModifyPlanningScene |
GeneratePose(monitor CurrentState) | Collision Enabled Between EE and Octomap
ModifyPlanningScene |
... ------------------------------------
ModifyPlanningScene (Forbid collision)
The reason why I have two ModifyPlanningScene between GeneratePose is that I need the collision to be disabled for the MoveRelative (maybe could be replaced with #253)
This's isn't working because in modify_planning_scene.cpp#L90-L92 we revert the user choice in the backward case so allowing collision become forbid collision, is this a bug or intended behavior?
If ModifyPlanningScene is only meant to be used as forward should it inherit from PropagatingForward?
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